In development · PC

PID1

A narrative puzzle game aboard a mothballed Soviet orbital station. The station is a machine. The machine counts in threes. And someone has already been writing programs for it before you arrived.

TROYA-9 · service core · up 11y 214d > status /station/bvk TERMO-1 computer OVERHEAT service mode TERMO-2 telemetry log gaps TERMO-3 atmosphere NO DATA > run /home/m/cool.isk PL=+1 PM=0 PR=−1 cycle 1 … 2 … 3 probe finished · nothing applied >
NOTEA trit is −1, 0 or +1. Every valve, pump and heater aboard answers to one.

About the game

You are an onboard automation engineer sent to bring a station back to life after years when only its service core was running. Pressure, heat, power, attitude: every problem aboard is solved by a program you write, load into a controller and run.

There are no timers and no panic. While you think, nothing breaks. The station only changes when you run your code, and every run tells you a little more about it than you wanted to know.

Genre
Narrative puzzle, programming, exploration
Setting
A Soviet orbital station, late 1980s
Machine
A ternary onboard computer: −1, 0, +1
Platform
PC, Steam later
Status
Vertical slice in progress