In development · PC
PID1
A narrative puzzle game aboard a mothballed Soviet orbital station. The station is a machine. The machine counts in threes. And someone has already been writing programs for it before you arrived.
TROYA-9 · service core · up 11y 214d
> status /station/bvk
TERMO-1 computer OVERHEAT service mode
TERMO-2 telemetry log gaps
TERMO-3 atmosphere NO DATA
> run /home/m/cool.isk
PL=+1 PM=0 PR=−1 cycle 1 … 2 … 3
probe finished · nothing applied
>
NOTEA trit is −1, 0 or +1.
Every valve, pump and heater aboard
answers to one.
About the game
You are an onboard automation engineer sent to bring a station back to life after years when only its service core was running. Pressure, heat, power, attitude: every problem aboard is solved by a program you write, load into a controller and run.
There are no timers and no panic. While you think, nothing breaks. The station only changes when you run your code, and every run tells you a little more about it than you wanted to know.
- Genre
- Narrative puzzle, programming, exploration
- Setting
- A Soviet orbital station, late 1980s
- Machine
- A ternary onboard computer: −1, 0, +1
- Platform
- PC, Steam later
- Status
- Vertical slice in progress